Please take some time to deep dive into the portfolio of Rise Wise, an art and design group with a real penchant for vintage style illustrations with a bit of tattoo flash style. I'm always blown away by a body of work that, at first glance, looks like it could have existed at anytime in the past 80 years. Upon detailed investigation you might see some techniques that only exist with modern tools but that's getting too far into the weeds.
Anyone ever written a Sketch plugin before? I'm starting to dive into some helpful rudimentary tutorials but I can't help but wonder if there's a resource out there that I'm just not aware of. Writing CocoaScript looks to be like a fairly simple undertaking but I'd still love to have my hand held through the process to make it even easier.
Sandusky, Ohio / Dave Paulson - Black 12” Vinyl
Indie rock album inspired by the 1995 comedy film “Tommy Boy” from Nashville based singer-songwriter Dave Paulson (@ItsDavePaulson). Check the crowdfunding campaign now on Qrates ? https://t.co/QgdyBQGixA https://t.co/cVdSe56CCJ
The Untitled (Community Theatre) photo series from Alexander Coggin captures the nerves and jitters of kids preparing for a performance. Personally, I was in plenty of plays in my youth, so there's an instantly familiar feeling to the images he's captured, even though it's an entirely different generation from an entirely different area of the country. If you don't have those familiar feelings looking at these, you can at least appreciate the blank stares of a gaggle of children dressed up like skeletons, ghosts and ghouls. Everyone likes that.
Journalist David Wolinsky has spent a great deal of time interviewing videogame creators, animators, musicians and just creators of all walks over at Don't Die. The impetus behind it is admirable, to say the least:
don't die started because I found the conversation around videogames online to be stifling. It's repetitive, dehumanizing, and typically fixated on consumer goods -- videogames as products, not the creative products of individuals.
So in January 2015 I set about talking to people who make videogames and people who used to play them, focusing on certain problems and misperceptions within the industry. Nine months and more than 100 interviews later, it is abundantly clear don't die is growing beyond the perspectives these two groups can provide. The questions are getting bigger.
On the whole, he's talking about videogames in a grander sense; not just the game themselves but the impact and influence they have on culture in general. Given that the medium has been influential for at least 40 years now, it's safe to say there's more to discuss than just how to make pixels move on a screen.
Start with David OReilly, or listen on YouTube (and subscribe) and then poke around to just about anyone else. There's a lot to take in but plenty to learn.
One failed attempt at a shoe bomb 17 years ago and we all take our shoes off at the airport.
1,673 mass shootings in the last 1,989 days and absolutely nothing has been been done to prevent more.
I took a counterpoint class from a PhD musicologist that pronounced it “eye-talian”. It’s been a decade. And I have no idea if it was a semester long troll or not.
Cannot stop listening to this wistful Russian children's song!!! It's extremely good, and about trains & the unceasing march of time
https://t.co/kRM5eX37NW
At least don’t make this murder machine walk so confidently. Give it a foppish C3PO thing not this slow gait BadMotherfuckerBot shit https://t.co/fo49kh4J7Y
If you're into the True Crime genre of entertainment, you're probably familiar with the Up and Vanished series from Payne Lindsey that had some pretty mind-boggling twists in their first season (Lindsey also did Atlanta Monster, fewer twists but every bit as engaging). Regardless of your familiarity, the second season started today and covers a new case, entirely unrelated to Season 1. Should be interesting...