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Boss Keys

posted March 26, 2018 #

Over the weekend I got sucked into the show Boss Keys, a research and explorative series from Mark Brown (best known for his series, Game Maker's Toolkit) that goes through every major Zelda game and breaks down the design of each of dungeons. Why is this fascinating to me? I have no idea. I literally haven't played a Zelda game since the Super Nintendo so almost all of this is entirely foreign to me but I'm captivated by the analytical approach to the game from a design and problem solving perspective.

While I've never yearned to be a Game Designer I am entirely respectful of the massive amount of thought that goes into Game Design. This series really exposes how complex, tricky and intricate such an undertaking can be.