I have stated many times how much I love the Upright T-Rex music that accompanies Two Dots. The folks over at Blend are having a remix contest to re-imagine the theme song. Blend is, basically, the GitHub for Music - download the stems, remix, and push your new version up to the team.
I love the original but I'm quite curious to hear what someone else does with it. Oh, and there will be an official soundtrack album at some point in the future as well. Can not wait.
Prior to encountering this blog post, I'd never heard of The Time Masters - a 1982 sci-fi animation. However, I am familiar with director Rene Laloux from his work on Fantastic Planet and artist Moebius from his work with Heavy Metal magazine. Seems like a solid match made in heavy. The entire film is up on Youtube but if you don't have time for that, just marvel at these images.
Is it weird that I don't really play many games beyond iOS offerings but am fully captivated by the ridiculous amount of creations across all platforms. I just watched to above trailer for Super Time Force and am completely smitten by the original cartoon used to promote it and the completely bonkers gameplay. I don't even own an Xbox (of any variety) but could probably watch someone play this for a few hours and be completely content. Maybe I'll get the soundtrack and live vicariously through that.
Oh, and if that video isn't enough to entice you - please stare at these pixel animations for as long as your brain will allow.
Really enjoyed this read from Hamburger Icon and whether or not it is a good thing to use. At the heart of it, it's a writeup about patience and letting things grow to have meaning as much as it is about a distinct design pattern. This is, obviously, great advice. It's difficult to have new things enter the world if you're always looking for ways to prove that they aren't as good as the old thing.
Being a devil's advocate is one thing, but completely dismissing and poopooing an idea is another. If we are to progress or advance with our design standards, our software - then we must be willing to try new things and have some healthy banter with opposing forces.
I love the idea that design doesn't just include aesthetics, function and metrics but that there's something else less tangible involved - conversation, community and growth through implementation.
Maybe that's a bit heady for the main point here but it's still a quality read.
I've not actually used it yet but Humin looks like a promising approach to managing Contacts. It really seems like a Mail or Contact app is a fairly common way to garner attention in the app world but I think that mostly just speaks to how inefficient most apps are. There's a lot of eyes on that world because no one has really gotten it entirely right yet. Will this be the latest and greatest solution? Only one way to find out.
I can not believe it's almost June. Inconceivable. Don't ever let anyone tell you that as you get older the days go by slower. Patently untrue! Enjoy this week's playlist - this is the only spot you can see it!
Two Dots - if you've not played Two Dots yet, get to it! The gameplay and music are phenomenal.
Tipper Whore Party Program - this is basically what tonight will be like at The Stone Fox. If you're in the Nashville area, go see it.
92 Dreamin - combine 80's aesthetic with Tony Hawk style skateboard interactions. Done.
Google Test Drive - taking the Self-Driving Car out for a spin. I guess I get why they made it look like a kids playtoy but it really doesn't fill me with a sense of safety when I look at this thing.
JohnnyExpress - awesome animated short featuring a lot of accidental mayhem.
Edgar Wright - How to Do Visual Comedy - incredibly compelling case study on exactly what it is that makes Edgar Wright's filmmaking style so superior to your regular run of the mill comedy; it's in the edit.
If you're in the Nashville area tonight, get yourself over to the The Stone Fox for the Tipper Whore record release show of Just the Tip, their first full-length album. They've wrangled an Uber deal so you can, potentially, get there and back sober. They've arranged for some entertainment and treats to make for a helluva night.
As with the previous installations of Karborn'sEvidence of Time Travel series, I am hard pressed to pick a meager handful of images that appeal to me most. The entire set is compelling and immersive - particularly given that they're all made with analog equipment. The list of gear reads like an AV Club Nerds dream: Trinitron PVM-20M4E, Wobulator, Amiga 1200, Extron VSC 300D, etc.
One of my all time favorite combos is the proper balance between gruesome and cute. If you can pull off Delightful and Macabre, you won my heart. So, looking through the recently relaunched portfolio of Danny McClain really caught my eye quickly. Plenty of ghosts, skulls, classic ghouls and even an executioner - all in a somewhat adorable style.
Happy to announce the full fledged relaunch of the home of Upright T-Rex Music. What's that you ask? Well, it's the moniker that Ross Wariner and Cody Uhler operate under to create music for Film, Television and Web. You may recall their other monikers - Uncle Skeleton and Nahnee Bori respectively. I've been putting out their records via my little label for a number of years but they've also been building an incredibly strong roster of more commercial works that finally has a proper home.
The duo has done music for a ton of great projects - justwatchthese for a tiny handful of prime examples. They are also responsible for the music and sound design of both the original Dots game and the new sequel, Two Dots.
Please check out their new site, browse their work and really dive into their Library. There are hours of great music to listen to, for free, and will certainly improve your day.
Oh, and then hire them for whatever project you've got on deck that needs music. They'll do the best job.
I am an unabashed, unashamed, diehard fan of Dots. The Patrick Moberg / Betaworks game was simplistically perfect in my opinion. Incredibly addicting and enjoyable from all fronts. So, when I saw that Two Dots - a new puzzle game born from the same world - was available, I downloaded immediately.
The new game will undoubtedly receive comparisons to the likes of Candy Crush or Bejeweled, as it is a series of puzzles set in various imaginary worlds with characters that accompany you, yet have little impact on the actual gameplay. Fortunately, that's a very broad comparison and should stop there. The game is fun, addictive and pleasant to interact with - all the things that I loved about the first - but now there are actual goals to accomplish and a finish line to strive for.
From a more surface level it should also be noted that the artwork is delightful, the UX is smart and the music is off the charts good.
Hot on the heels of this great Indiewire article profiling VHX, we launched a public Stats page showcasing the total gross revenue, transaction count, customers and more insightful information about our platform. I'm proud of all the stats we currently have and can't wait to see them rise exponentially over time.
Read more about our thinking behind the release over here.
Maybe I am incredibly late to the game but the work of Brian Steely is boggling my mind. I absolutely love the line artwork. It's simple but not too simple. I haven't thought of owning a skatedeck in some time but this might just change my mind.